prokopetz:

Essential components of any fantasy rolepaying group:

  • The player who brings exactly the same swishy elf character to every table; 50% chance of wizard, 50% chance of bard, 100% chance of banging a dragon before the campaign is done.
  • The player who favours dwarves because they’re uncomfortable with speaking in character and dwarves aren’t expected to have personalities.
  • The player who thinks they’re cleverly subverting expectations by playing their halfling as a bloodthirsty, sexually promiscuous drug fiend, unaware that – thanks to players like them – literally 80% of all halfling player characters are like that.
  • The player who designs their character purely for novelty value – like, this time they’re a giant telepathic praying mantis, or whatever – yet inexplicably manages to have the deepest character arc out of anyone.
  • The player whose character’s stats honestly don’t matter because their real contribution to the party is being the only adult in the room.

Blizzcon Digital Art Panel Notes

azriah:

Just took some notes from this panel to use as a reference for myself and others if they need them!

Drawing a character

  • Start with values, e.g. if a material is dark or light then that affects the shade of grey you use to put down the value
  • Face has to be good because humans instinctively look toward faces
  • Changing brush sizes depending on area
  • Start hair in one dark mass with only a couple slight highlights – it’s really easy to over complicate things by jumping into little strands too fast
  • When you put too much detail in a lot of places it gets too hard to focus on the piece as a whole because there’s too much going on, so leave the detail for some sections and other times rely on tricking the audience’s eye to see an idea of something
  • After you get the values in, add a couple ‘Color’ layers to help establish a base tone for the piece 
  • e.g. Cole used a purple overlay and then went over on a color layer with blue to bring out the colors; he said that digital art has a problem with making colors look pretty flat

Drawing an environment

  • Drawing an environment – started smacking down colors in the horizon and vague building shades, something that happens with experience and comfort
  • Using complementary colors like orange and blue, orange closer to the ground where blue is higher up in the sky
  • Cloud shapes loosely circular but in reality they almost act like arrows drawing the eye to the focal point of the picture

meeresbande:

pumpkinskull:

iamthedukeofurl:

marysburgerbackpack:

secretsofaginger:

basiliskhallward:

fun tip for cis people: instead of saying “back when she was a he” or “back before [birthname] became [preferred name]”, try not being a pile of shit by saying something like “before she came out” or “before she began her transition”!

Pls friends and thanks.

“before she came out” is so easy and preserves so much dignity, PLEASE

I’ve been wondering the best way to say this. Thank you. 

also if their transition is irrelevant to the story, don’t bring it up! just say “when X was a kid/ younger/ in college/ etc” and carry on using their current name and pronouns.

That last point is very important! DO NOT OUT ANYONE! Do not bring up their trans status or transition unnecessarily! And you trying to look more interesting/cool/whatever by having a trans friend does not count as “neccessary”!!